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Self.AddButton(ID_Updates_BT, c4d.BFH_RIGHT, initw=180, name="Check for Updates") Self.AddSeparatorH(200, flags=c4d.BFH_SCALEFIT) Self.AddUserArea(1, c4d.BFV_CENTER | c4d.BFV_CENTER) Self.GroupBegin(0, c4d.BFH_CENTER | c4d.BFV_CENTER, cols=1) Hi Andreas Block and sorry again, hey try it but it dont work I am now lost now but take a look at where i put it.Ĭlass SelectedObjectExporterDialog() : # # It does no harm, but it is redundant, as docTemp never was inserted. # In a previous version I used the KillDocument() call below.
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If (docTemp, "test.dae", c4d.SAVEDOCUMENTFLAGS_0, 1022316) = False: # Export the temporary document as Collada file # Get a fresh, temporary document with only the selected objectsĭocTemp = (doc, objs)ĭocTemp.SetDocumentData(c4d. Objs = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) If you need to separate the functionality, I think it would be best to use Command plugins instead of scripts (as these will have a constant plugin ID).Įnough options, here's my script, it's basically the workflow suggested by Eclektric earlier: import c4d
#Best c4d plugins r17 code
Of course you'd also be free to mix the code from the Script Log with "normal" Python scripts. Assuming, that you want to call Sebastian's script on the "# PS_M_id" line, you could use Sebastian's code in there directly. Besides cluttering the forums, this could lead to several people investing time into your request in parallel.Īs I wasn't exactly sure, what you were asking for, I basically merged all information given in this thread into a single script. Please do not double post into several threads. Hope yall can hep and this a video on how it looking so far : īefore trying to answer your question, one request from my side:
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#Best c4d plugins r17 how to
Or how to call the script py file from my plugin folder to execute itĪnd instead c4d.CallCommand(12664, 12664), how can i close it with out ask me save doc or no, i just want to close by it self and i try killdocument but notting happens , Thats works if u have it in a py script file and when you call out to it with a ID c4d give you, but when u use it by putting it in the code like this below, it dont workĬ4d.CallCommand(100004820, 100004820) # CopyĬ4d.CallCommand(600000032, 600000032) # PS_M_id <-i calling a py file from the script that works but if some use they might have this ID use already, so i would like to know what else i can try.Ĭ4d.CallCommand(100004821, 100004821) # PasteĬ4d.CallCommand(60000, 5) # Export Filter for DAE 1.4 in R16 and r17 UnitScale.SetUnitScale(1.0, c4d.DOCUMENT_UNIT_M)ĭoc.SetDocumentData(c4d. HI GUYS! thanks for all the help! but 2 more things unitScale = c4d.UnitScaleData()
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