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To capture a point, your soldiers don’t have to actively “capture” the flag. The maps aren’t divided so obviously into discrete territories.
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It’s not entirely identical, of course, since this is a sequel set on the Eastern Front.
COMPANY OF HEROES 2 REVIEWS WINDOWS
The same resource model, the same victory condition, the same faction concepts (Germany is still Germany, of course, but Russia is basically the US), the same types of maps, the same unit dynamics, and even the same graphics, but with inexplicably stratospheric system requirements (why does this need Windows 7?). In terms of the gameplay, this is Company of Heroes 1 all over again. For starters, there’s basically nothing new here. You loved Company of Heroes no matter how badly you were burned out on World War II! It did so many things right: the interplay of infantry and armor, the destructible terrain, the commander abilities, the four factions, the victory conditions, the various game modes, the voice acting, the interface, the fancy graphics, the gratifyingly tactical fiddliness.Īfter the jump, what would possibly go wrong with the sequel?Ĭompany of Heroes 2 might be the steepest tumble from game design genius to crassly missing the point that I’ve ever seen. It brought design innovation and Hollywood kick to the genre, and it did it with a stultifyingly familiar setting. Just so long as you've remembered to cut off the German's escape route beforehand.Company of Heroes is a classic real time strategy game for a reason. But once the smoke, literally, clears and you come out the other side victorious, there's little more satisfying. It can be difficult to keep your concentration when all hell is breaking loose, and I found myself pausing the game a fair bit just to get some bearing on what in the name of zombie jeebus was going on.
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It all adds up, and you have to keep on top of all of it to be successful. These on-the-fly tactics are made all the more necessary by AA's emergent elements-randomly selected objectives and sub-objectives an opponent of varying power and ability a change in approach necessitated by both the company you choose to enter a conflict with and its veterancy level. And it will be repeatedly, because Ardennes Assault's emphasis on persistence means a loss isn't game over, it's a 'try again with weakened forces'. You're expected to make good use of your surroundings and make tactical decisions on the fly, or you will end up with your backside being handed to you repeatedly. On the battlefield it's pretty much Company of Heroes as you know and love it-intense, harrowing real-time strategy with an emphasis on small squads and tactics over tank rushes and superweapons. But all the same, you can operate a distinctly Stalinist approach to war and send unfathomable numbers of young men into the grinder. In short, you want to keep your troops alive as long as possible-the more combat they see, the better they are. War isn't sensible, though.Īs well as manually selected upgrades, units can gain ability through veterancy. Focusing on just one company's power is viable, but striking a balance is obviously the far more sensible option.
COMPANY OF HEROES 2 REVIEWS UPGRADE
Each has its own skill tree to upgrade as you choose-make the paratroopers cheaper to call in, or have your aerial bombardment arrive a bit faster, for example. The fact you're playing this wider game of cat-and-mouse on the meta-map before you've even jumped into the main game, while not a new idea, gives valuable context to battles, and creates a sense of ebb and flow across a vast conflict. Frankly, that's fantastic and I'm delighted to see Relic-one of the few big-name developers still making real-time strategy games on a grand scale-upping the strategy quota rather than watering it down for the mass market.
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